Featured Game

Owned design for multiple systems, including: the UI map, player mechanics, side quests, and more.
I also owned portions of the core progression, player tutorials, and level design.
Role: Systems Designer / Questing Designer
Software: Unreal Engine
GAME
Systems,
Questing,
Narrative, and Level Design
About Me
I am a Systems Designer with a deep love for creating systems, quests, levels, and then implementing them into a game.
Most recently I was a Senior Systems and Questing Designer at
Sanzaru Games.
On Asgard's Wrath 2 I owned Gameplay features such as player mechanics, the UI map, Side Missions, and more.
On their most recent unannounced project I was given ownership of all side content across the entire title.
My personal goal is to share my love for games with a passionate and hard-working team!

