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Featured Game

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Owned design for multiple systems, including: the UI map, player mechanics, side quests, and more.

I also owned portions of the core progression, player tutorials, and level design.

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Role: Systems Designer / Questing Designer

Software: Unreal Engine

GAME 
Systems,
Questing,
Narrative, and Level Design

About Me

I am a Systems Designer with a deep love for creating systems, quests, levels, and then implementing them into a game.

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Most recently I was a Senior Systems and Questing Designer at

Sanzaru Games.

On Asgard's Wrath 2 I owned Gameplay features such as player mechanics, the UI map, Side Missions, and more.

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On their most recent unannounced project I was given ownership of all side content across the entire title.

My personal goal is to share my love for games with a passionate and hard-working team!

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